Kids and smart watches are often seen as one in the same, but they’re not the same thing.
That’s according to a new study from the University of Maryland’s Center for Learning and Learning.
The study looked at the adoption of smart watches among 5,500 children ages 5 to 13 and found that the majority of kids in the study said they would use the watch to play with friends or to record and share videos.
The devices are also becoming more accessible.
“The vast majority of children in the United States have a smartphone in their pocket,” said co-author Sarah Sargent.
“And when the iPhone comes out in 2018, I think it will be the first smartwatch to be fully mainstream.”
The study also found that kids with more advanced smart watches were more likely to use them to watch videos.
That means, for example, kids with older smart watches may need to be a little more careful about their behavior around them.
“Children with more sophisticated smart watches should not use them as a way to interact with peers, or as a substitute for social interaction,” Sargart said.
“But they should be able to take advantage of them.”
The researchers analyzed data from 2,500 kids ages 5 and older and found more than a third of them had used the smart watch as a means to record videos or share them with friends.
The data also found more children are using the watches to watch video games, watch movies, or play other apps.
The researchers also found kids are more likely than adults to use the smart watches for entertainment.
“We found that children are more interested in playing games on the device,” Sarge said.
However, they’re also more likely that the smart devices are being used in more dangerous ways.
For example, in some cases, kids who are more comfortable with video games are using them as tools to engage in risky behavior, like getting into trouble with the law.
“They’re trying to find ways to get into trouble,” Sager said.
While the study found that about one in three children use the devices for entertainment, only about 1 in 10 kids are using it for gaming.
“There are some kids who may use these devices for a fun way to socialize, but in general we don’t see a lot of kids engaging in risky activity with these devices,” Svechnikova said.
Sargents study also shows that parents and educators need to recognize the different roles children play in using and developing smart devices.
“In the U.S., we think of children as being primarily interested in learning about technology,” Sval said.
The parents and teachers need to understand that kids are social creatures, and that when it comes to technology, children need to respect the adults around them, Sarge added.
“Parents and educators should be thinking about the safety and security implications of the technology they are using in the home,” she said.
This article was updated at 10:45 a.m.
ET to clarify the study’s methodology and the findings.